Dungeons and Dragons Settings

“The Dungeon”

This well‑named tavern is about as well‑lit as the average dungeon. It was once a cellar, but is now known as a hangout for low level Black Hand members. They keep the fighting and other mischief between regulars to a minimum, but outsiders and strangers are fair game. The City Guard never enters the tavern, but it is widely suspected that they have one or two spies present: the Black Hand has advertised a small reward for their identities, but whoever they are, they have been quite successful in remaining unknown.

Xananthe

Xananthe, female half‐elf Sor3: CR 3; Size M (5 ft., 2 in. tall); HD 3d4+3; hp 12; Init 0; Spd 30 ft.; AC 10; Attack +1 mêlée, or +1 ranged; SV Fort +2, Ref +1, Will +6; AL N; Str 11, Dex 11, Con 12, Int 14, Wis 16, Cha 17.

Languages Spoken: Common, Elven, Halfling, Orc.

Skills and feats: Concentration +7, Knowledge (arcana) +7, Listen +9, Spellcraft +7, Spot +9; Combat Casting, Scribe scroll.

Possessions: +1 merciful dagger.

Sorcerer Spells Known (6/6): 0th — Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Prestidigitation. 1st – Charm Person, Magic Missile, Sleep.

No one ever suspects Xananthe, the pretty serving wench with the multitude of silken scarves, of being a spy for the City Guard. She passes through the crowd, smiling and flirting with every regular, her very visible presence giving her the most effective hiding place possible. To the regulars, she’s just a failed adventurer who now only wants the security of a full stomach and the privacy of a warm cot at night. To the City Guard who placed her here, she is a trusted source of information, but if she gets into trouble, she’s on her own.

She has no personal contacts with the City Guard. When she needs to relay messages, she uses a coded set of scarves and bandanas to pass along information to an unseen watcher.

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