Raven (Morgan Ravenswing) was a character I created for another Amber campaign with much the same people (and the same gamemaster) as the larger Wisconsin / Illinois Amber campaign. It didn’t last long, alas, as the gamemaster and two of the players moved away shortly after the beginning of the campaign.
The campaign is set around the idea that Amber has been lost for several millennia. Each character is an orphan or similar who were only just awakening their powers. No Pattern, naturally, but another character had Broken Pattern. That was Stormwind (“Stormy”) an American Indian shamaness who had a shapeshifting demon familiar and High Compelling. Another character was Sandman, an immortal warrior now living in a future Seattle (a former Shadowrun character), who, with the highest Warfare, had a suit of Predator chameleon armor. The last original character, Caine, was an old Oriental martial arts master: he was played by a teenager we let into the game with the hopes of teaching good roleplaying techniques, and not always successful.
Description: Raven (Morgan Ravenswing) has shining black hair and startling green eyes. He stands over 5′ 10″ tall and weighs 190 lbs. He has a long, ascetic face and slender, sensitive fingers. (This image was taken from the picture illustrating the Morrigan clan from the roleplaying game Immortal. During the Attribute Auction I happened to be looking through the promotional brochure that was distributed at GenCon the year before and was struck by the picture, and, needing some hook to create the Amber character, decided to base the character off the picture.)
Trump Description: Raven’s Trump shows him as the Rider‐Waite illustration The Magician, fitting as he is also a sorcerer of note. He stands before a table in his familiar black jacket and blue jeans, with his left hand out before him and his right hand holding a candle aloft. On a table before him are the four symbols of the Elements: the Cup, the Disk, the Sword, and the Wand. There is a white border around the Trump, and the back is of his personal symbol of the Raven and the Pentacle.
Parents: Foster parents: Nigel and Sylvia Ravenswing
Siblings: None known.
Hair & Eye Color: Shoulder‐length, shining black hair and bright green eyes.
Colors: Black, Silver
Symbol: Raven’s is a raven, wings outstrecthed and facing the viewer, over an interlocking pentacle with point up.
Style of Clothing: Raven’s favorite garb is a black leather jacket, black T‐shirt, leather gloves, blue jeans, and heavy motorcycle boots. Over his shoulder is a large leather pouch which carries Codex as well as an assortment of art supplies. A large interwoven Celtic symbol is embroidered on the back of the jacket.
Hobbies: Raven is an excellent artist in many and various styles and media. He is also very interested in many aspects of folk culture and symbols.
Holdings and Economic Interests: Raven’s foster family runs a very wealthy art gallery in London, and he participates in its operation at times; at other times, he acts as an agent for it, seeking and buying art from folk artists around the globe. As such, as well as through his own artistic creations, he has amassed a large fortune and has his parent’s money to draw upon in need, as well.
Powers: Raven is a Trump Artist, although unlearned and untrained. Raven has shown significant abilities in several sorcerous fields. His magickal signature is a dark cloud that seems to surround him, and the sound of the flapping of wings.
Artifacts: Raven carries Codex, a large, leather bound volume that acts as an intelligent Trump, in which Raven can draw images directly through telepathic contact. It also acts as his grimoire.
Allies/Manipulators: Allies: Stormwind, Sandman, Caine; Serena.
Enemies: The House of the Dragon, another family branch