Dungeons and Dragons Settings

Mercenaries Guildhouse

The Mercenaries Guildhouse is a three story building of dark red brick with narrow windows only on the second and third floors, situated next to the right of the Scarlet Theater, separated by narrow alley.

The first floor is concerned with the practical matters of running the Guild, including a large central courtyard for practicing and mustering, a hiring hall, interview rooms, a vault to hold payments and fees, and a small kitchen and mess hall. The rear contains a surgery and recovery room, and an office for the healers. It is not uncommon to see individuals practicing in the courtyard at all hours.

The second floor has a large common room in the front of the building, while the left and right sides are both open wards for recovering mercenaries. The rear quarter is composed of small rooms, for mercenaries who can afford a private room, or for the contagiously ill.

The third floor is reserved for long‑term medical care and retired mercenaries, usually ones who cannot fight for medical reasons, but there are the rare individuals who have survived a number of campaigns and decided to retire with all of their limbs attached. Each has a small set of rooms, usually no more than a small sitting room, a bed room, and a water closet. Stygus has a double suite on this floor.

The Guildhouse also has a large cellar, which is used to store a large amount of food stores (some of which is sold at a modest markup to passing mercenary units) and weapons. It has been said that if any one tries to invade Korak through the Low Gate, they’ll run into a barrier at the Guildhouse.

Membership in the Mercenaries Guild is limited to actual members of a recognized mercenary company, and dues are usually deducted from their payment. Membership in the guild provides for free or discounted medical assistance and guaranteed ransom, among other things.


Yevgenii, male human Ftr8: CR 8; Size M (5 ft., 7 in. tall); HD 8d10+32; hp 86; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +13/+8 mêlée, or +10/+5 ranged; SV Fort +10, Ref +4, Will +3; AL LN; Str 20, Dex 15, Con 18, Int 12, Wis 12, Cha 12.

Languages Spoken: Common, Draconic, Dwarven.

Skills and feats: Craft (leather) +10, Handle animal +10, Hide +2, Knowledge (region) +4, Listen +1, Move silently +2, Ride +10, Speak language +1, Spot +1, Swim +16; Ambidexterity, Blind‑fight, Combat reflexes, Dodge, Improved critical (longsword), Mounted combat, Power attack, Trample, Weapon focus (longsword).

Possessions: +2 flaming longsword.

Yevgenii is a rarity: a mercenary who has survived so many campaigns, that he has forgotten the count. Now retired he lives a quiet life in the Guild House, except when he’s training the next generation of fighters. He is the closest thing to a mentor that the Guild House has. In his spare time, he crafts expensive leather saddles for nobility.

The short URL of the present article is: http://www.terryobrien.me/Zeq3x

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