Dungeons and Dragons Settings

Salamander Watch House

The warehouse owners may quarrel, but they all agree that they fear one thing above even taxes or the City Guard: fire. They all contribute to the maintenance of a fire‑fighting force, which has its headquarters on the Way in the middle of the Dark Quarter.

Nicknamed “The Salamanders”, this force consists of over a dozen men who haul carts laden with large casks of water and a crude pumping mechanism to the fires. When that happens, townsfolk and City Guardsmen all pitch in to help out. The Salamanders would like to hire the services of someone who could assist them through magic, but haven’t been able to find that person yet.

The Watch House is located as near the center of the Dark Quarter as possible, in a small warehouse donated for the purpose in lieu of a payment by the owner to the force. The warehouse is just big enough to hold their three water carts and living quarters for about twenty men.

Every day, each cart is drawn to the nearby river; its casks are hand‑filled, and sometimes the water blessed by a rotating series of clerics. Citizens consider it lucky to be helping when the water is blessed, so the Salamanders often get all the help they need for this job from passers‑by.

Orm

Orm, male human Com3: CR 2; Size M (5 ft., 11 in. tall); HD 3d4; hp 10; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +3 mêlée, or +2 ranged; SV Fort +1, Ref +4, Will +4; AL LG; Str 15, Dex 13, Con 11, Int 14, Wis 17, Cha 12.

Languages Spoken: Common, Orc, Ignan.

Skills and feats: Climb +7, Handle animal +7, Hide +1, Knowledge (religion) +4, Listen +10, Profession (firefighter) +8, Spot +8, Use rope +7; Alertness, Lightning reflexes, Skill focus (listen).

Orm is the leader of the Salamanders. Always cheerful, he frequently discusses religion with the priests as they bless the water. He wants to get a team of horses to draw the water carts, but he has yet to figure out a way to stable a team of horses in the Watch House, and he is worried about the horses panicking after they reach the fire.

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