Kestren al Mortensen
Human Pal 2/Rgr 3 TN
A fallen paladin, he quickly discovered that his black and white view of the world didn’t cover the many shades of Grey that he was encountering, making him embittered yet driven. Now he pursues his vision of justice unencumbered by the law, and prowls the dark streets of Korak’s Reach. Kestren, staunch upholder of justice, has been reborn as the hunter of the guilty, and he now hunts the human animals in their own territory.
By day, he is a rag- and stick-picker, collecting trash on the streets, inconspicuously yet critically eyeing everyone that passes. Those who pass him by on the streets and deign to look at him see nothing more than a broken‑down fallen paladin, which is what he was when he first came to the town, worthy of only curses and the occasional blow if he does not hurry out of their way quickly enough.
By night, he takes his twin blades from their place of concealment, dons his blackened leather armor and stalks the lowest criminal elements of the town. His disguise has been sufficient enough to avoid even the slightest hint of suspicion: no one has connected the filthy man with matted brown hair and tattered clothes with the several efficient deaths by his blades. Most of the people he has killed have been assumed to have been murdered by rival criminal factions. The only person who thinks otherwise is Frill, the head of security for the Board of Governors, who views this nameless vigilante as a necessary evil in the town.
Kestren has recently been quietly contacted by members of the Cult of Shiraeva, with the eventual intent of seeing whether this fallen Paladin could be turned into a Blackguard. So far, he has been quietly non-committal to their overtures, but has marked these members for further investigation. It is not known whether these members are working on behalf of the cult leader, or in opposition to them.
Kestren: male human Pal2/Rgr3: CR 5; Size M (5 ft., 10 in. tall); HD 2d10+2 + 3d10+3; hp 28; Init +4 (+4 Dex); Spd 30 ft.; AC 18 (+4 Dex, +4 armor); Attack +9 mêlée, or +9 ranged; SV Fort +10, Ref +8, Will +9; AL N; Str 19, Dex 18, Con 12, Int 12, Wis 16, Cha 16.
Languages Spoken: Auran, Common.
Skills and feats: Climb +4, Craft (arms) +7, Disguise +6, Heal +9, Hide +4/+9, Jump +6, Listen +3, Move silently +4/+9, Profession (armsmith) +9, Ride +8, Spot +3, Survival +9; [Favored enemy: humans], Iron will, [Two Weapon Fighting], [Track], Weapon focus (longsword), Weapon focus (shortsword).
Possessions: +1 Shadowed, Silent Moves Studded Leather, matched set of masterwork longsword and shortsword.
Paladin Spells Per Day: None until 4th level.
Ranger Spells Per Day: None until 4th level.