Human Wiz(Enchanter) 5 NG
Scatter-brained. That’s the description most often heard about Hestiana, a wizard whose spells often misfire. No one knows exactly how she has survived this far as a wizard, or why half of her spells fail while the other half are so successful, but its obvious that she wouldn’t last a day with an adventuring party. There is a betting pool at the nearby tavern as to the next time she accidentally blows out a wall or window of her house, or has a similar accident.
The reason for her failures is that she’s constantly experimenting with spells of her restricted schools, Evocation and Conjuration, from an old spellbook she acquired from an adventuring party she traveled with in coming to Korak’s Reach. However, her training was incomplete, so she doesn’t know that her specialization limits her spell use. Even if informed of that fact, she will still stubbornly try to master them.
The reason for her successes is that she has a particular knack for casting Enchantment spells. She rarely casts such spells except to protect herself, but when she does so, the results have been quire spectacular, such as the time she blew a kiss to a group of low‑level elven bandits, and they all fell asleep.
She keeps to herself most of the time, preferring to sleep late and stay awake into the midnight hours, researching and experimenting with spells. To put food on her table, she sells scrolls and occasionally wands to passing adventurers. It is rumored that she will cast spells for hire, but given her reputation and the fact that she specializes in Enchantment and Illusion spells, that rumor is largely discounted. As for her reputation for being scatter‑brained, she doesn’t seem to mind, and has even encouraged it on a couple of occasions.
Hestiana is tall and broad shouldered and is considered rather attractive. She has long, curly black hair that never seems to be manageable, dark brown eyes, and a sly, mischievous smile. She is naturally gregarious and is always interested in talking “shop” with other wizards.
For protection, she always carries a wand of Deep Slumber and a wand of Charm Person. She will also memorize defensive spells unless she expects to be crafting a wand, in which case she will lock herself in her house and not emerge until it is completed.
In order to further her contacts with adventurers, she has made inquiries about joining the Explorers Cult. She has offered to give a 5% discount on scrolls and wands to teams backed by the Explorers.
Hestiana, female human Wiz5: CR 5; Size M (5 ft., 8 in. tall); HD 5d4+10; hp 23; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Bracers); Attack +2 mêlée, or +5 ranged; SV Fort +3, Ref +4, Will +4; AL NG; Str 10, Dex 16, Con 14, Int 16, Wis 10, Cha 13.
Languages Spoken: Common, Sylvan.
Skills and feats: Bluff +9, Concentration +6, Craft (wands) +9, Knowledge (arcana) +11, Move silently +3, Spellcraft +11; Craft wand, [Scribe scroll], Silent spell, Spell Focus (Enchantment), Still spell. Restricted schools: conjuration, evocation.
Possessions: Bracers of Armor +1, Cloak of Useful Items, Wand of Charm Person (32 charges), Wand of Deep Slumber (39 charges), several scrolls of Charm Person, Hold Person, Deep Slumber and Sleep.
Wizard Spells Known: 0th — Arcane Mark, Daze *, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance. 1st — Cause Fear, Charm Person *, Color Spray, Disguise Self, Hypnotism *, Protection from Chaos, Shield, Sleep *, Ventriloquism. 2nd — Blindness/Deafness, Blur, Daze Monster *, Hypnotic Pattern, Knock, Pyrotechnics. 3rd — Deep Slumber *, Dispel Magic, Hold Person *.
Wizard Spells Memorized (4/4/3/2): 0th — Detect Magic, Mage Hand, Mending, Prestidigitation. 1st — Charm Person (x2), Shield, Sleep. 2nd — Blindness/Deafness, Blur, Hypnotic Pattern. 3rd — Sleep (silent, stilled), Charm Person (silent, stilled).
Base DC 13⁄14 for all Enchantment spells *