A Druid’s Pharmacopoeia

Weedwrap

Description

Weedwrap is a heavy, dark brown member of the kelp family. It is only found in shallow oceanic tide pools at low tide. It may be identified by the sharp metallic odor of its bruised leaves, and a heavy medicinal taste.

Weedwrap stores and travels well. It may be dried for storage, where it will keep indefinitely if kept dry. To use, each sheet must be first soaked in warm salt water for several minutes. Once applied, it must be kept continuously moist throughout the healing process, otherwise, severe scarring or infection could occur.

Effect

The most important thing to remember about treating serious ( second and third degree ) burns is keep the flesh moist and supple while guarding against infection. Weedwrap promotes such healing by two ways: it protects the healing flesh from infection with a powerful antiseptic, while at the same time it keeps the flesh from drying out.

Comments

It has been my observation that it is the common wisdom that druids are to be found only in the deep, dense forests. That is not entirely the case. An old friend of mine is a druid whose grove is to be found among the tide pools and ocean coasts. It is there that he discovered the medicinal properties of several ocean flora that are unknown to other members of the druidical order.

[Using Weedwrap on any second or third degree burns eliminates the chance of infection and reduces the healing time by 25%.

Finding the kelp fronds to make weedwrap requires a Wilderness Lore (or comparable skill related to oceans or the sea) at DC 20.

Weedwrap requires a Healing check at DC 25 to apply properly. Failures may be retried, using a fresh sheet.

Price: 50 gp per square yard sheet. Availability: uncommon.]

Share
The short URL of the present article is: http://www.terryobrien.me/rBsVu

Page 7 of 7
First | Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Next | Last
View All