Halfling Rog 2/Brd 1 CG
In this city, everyone seems to have a secret. Everyone, that is, except Veridian. Which makes everyone assume he does have a secret. There has even been betting on what that secret is among certain low elements of society.
When asked what he does, he replies that he steals. Steals from the rich, he tells his compatriots in the low taverns he frequents, as he runs his hand through his long brown hair. He says it is because the poor don’t have anything worth stealing. When he isn’t stealing, he’s juggling knives and bottles and telling stories, usually all three at the same time. He successfully combines a bard’s charisma (and their vanity) and a rogue’s skills (and lack of consideration for other people’s property) into a remarkably coherent lifestyle. He’s popular enough yet inconspicuous enough and insignificant enough that he has not drawn attention from the Black Hand Guild.
Strikingly thin for a halfling (“All that strenuous exercise,” he says) but amazingly quick, Veridian always has a ready smile and cheerful attitude, not to mention a healthy appetite.
Veridian is not above helping out the occasional adventuring party, and will sometimes disappear for days, always returning with more stories to tell.
Veridian is a fourth cousin to Governor Rain Brakins and occasionally invites him to party incognito in the lower quarters, something that gives Frill, the head of security for the Board of Governors, fits.
Veridian, male halfling (lightfoot) Rog2/Brd1: CR 3; Size S (3 ft., 2 in. tall); HD 2d6+6 + 1d6+3; hp 21; Init +8 (+4 Dex, +4 Imp Init); Spd 20 ft.; AC 16 (+4 Dex, +1 Size, +1 armor); Attack +1 mêlée, or +6 ranged; SV Fort +4, Ref +10, Will +6; AL N; Str 8, Dex 19, Con 16, Int 12, Wis 16, Cha 17.
Languages Spoken: Common, Gnome, Halfling.
Skills and feats: Disable Device +8, Escape artist +8, Forgery +5, Gather information +8, Hide +8, Jump +6, Listen +7, Move silently +11, Perform +8, Profession (Storyteller) +8, Sleight of Hand +6, Spot +7, Use magic device +9; Alertness, Improved Initiative.
Possessions: Bracers of Armor +1, Brooch of Shielding (62 charges), masterwork flute, masterwork silver dagger.
Bard Spells Known (2): 0th — Detect Magic, Mending, Prestidigitation, Resistance.