Vampire Characters

Rebecca

… hungry like the wolf.
— Duran Duran Hungry Like the Wolf

Name: Rebecca
Clan: Gangrel
Nature: Loner
Demeanor: Care-Giver
Generation: 10th
Concept: Spirit of the Wolf
Attributes
PhysicalSocialMental
Strength3Charisma3Perception (Alert)4
Dexterity (Swift)4Manipulation2Intelligence2
Stamina3Appearance1Wits2
Abilities
TalentsSkillsKnowledges
Alertness3Animal Ken3Area Knowledge2
Brawl3Archery3Lupine Lore4
Dodge3Hunting3Meteorology2
Repair1
Stealth3
Survival3
Advantages
DisciplinesBackgroundsVirtues
Animalism1Ally1Conscience3
Protean4Contact1Self-Control3
Generation3Courage4
Other
MeritsFlawsCharacteristics
Acute Hearing1Amnesia2Humanity7
Acute Sight1Color Blind1Willpower4
Acute Smell1Blood Pool (total/per turn)131

Quote:“If you fear the Beast within, you should doubly fear the Beast within others <snarl>.”

Concept: The spirit of the Wolf as a Gangrel, a natural ambassador between the Kindred and the Garou.

Description: Rebecca stands 5′ 7″ tall and weighs 111 lbs. She has a deceptively slight build, dominated by a shock of long unkempt red hair and haunted brown eyes. There is an elfin cast to her features, with a pointed chin and triangular face. Her eyebrows meet over her nose, her teeth and her finger nails and toe nails are pointed, and her arms and legs are covered with a fine red hair; all are marks of the Beast, as well as her color blindness.

Rebecca does not care much about her appearance; her clothing is largely cast-offs, given to her by her friends and Ally. She prefers warm, heavy clothing in earth tones, the better to hide in the woods she prefers to roam. There is a faint smell of newly-turned earth in her presence.

Rebecca forever looks at the world with suspicion, with quick, darting movements and constant glances about her, huddling for protection whenever she pauses, yet she maintains a sense of competence and danger that convinces others to leave her alone.

Prelude: Rebecca can remember the wild and turbulent years of the early Depression era, when she was forced to eke out a living on a farm near Chicago with her parents and younger siblings. Perhaps that explains her feelings towards the odd fledgling that lands in her lap that she feels an obligation towards. Certainly she was comfortable at home and in the fields, but she was most at home in the deep woods near her home.

But those memories end abruptly in early October, 1931. Rebecca can remember walking through the woods in the moonlight, late at night, but the rest is a blur of pain and blood. Her next memories are of three years ago, of awakening from a deep slumber in those same woods to find her clothing and equipment piled beside her, just as if she had set them there the night (day) before. All were well-used but well-maintained, and somehow faintly familiar. Almost every detail of her Kin life prior to that moment, except for the instinctive use of her abilities and disciplines, are lost to her. No Kindred or other knew (or has admitted knowing) anything about her past.

Rebecca is now known to several local Garou tribes as a Kindred, in both senses of the word; while she is not accepted as a member of the werewolf community, she is tolerated and sometimes consulted in matters of mutual concern. For her part Rebecca tried to honor and learn the Garou ways and act as an intermediary between Garou and Kindred when possible.

Backgrounds: It was determined by the Gangrel clan elders that she was of the 10th Generation, but have not discovered the one who Embraced her. Yet, for some reason they have not disclosed, they accepted her into the Clan. Rebecca has one friend and Ally: Edward Becker, a freelance outdoors writer. He allows her stay at his rambling cottage near her preferred hunting ground, the state nature preserve in Schaumburg, when necessary, and to depend on him on occasion: he shares her concern for nature and is halfway in love with this wild child of the forest. One of his editors, Veronica Matthews, assists her occasionally and is her Contact.

Merits / Flaws: Rebecca’s amnesia is most distressing to her: she thinks it may hide an ugly or reprehensible secret that she might be called upon to atone for in the future. Apparently because of previous Frenzies, Rebecca is color-blind: she has memories of being able to see in full color. Her heightened senses somehow appear to be a compensation for her color-blindness.

Possessions: Collapsible compound bow with quiver and arrows (hunting, bird, practice, silver, and solid wood); first aid kit; survival kit; matches; waterproof tarp; one-man tent; duffel bag; steel hunting knife; silver dagger; heavy leather jacket, flannel shirt, jeans, and hiking boots.

Roleplaying Tips: Rebecca is closer to the wild animals or Garou than humans or Kindred: act shy and nervous among strangers, ready to bolt at any time and at any provocation. Always be observant. Be hesitant about speaking and always try to say something important when you do speak. Body language is extremely important as Rebecca does not speak much.

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